Skills chart

SKILL STAT TYPE DESCRIPTION SPECIALIZATIONS
Animal Handling Fel Advanced Caring and handling of domesticated animals, as well as training them. It can also be used to try and calm an aggressive animal, or get a sense of an animal’s disposition. Command, Train, Sense Disposition, Calm Animal
Athletics St Basic General physical prowess and applying strength to a task, such as climbing, swimming, or jumping. Climbing, Swimming,Jumping, Rowing, Running, Lifting
Ballistic Skill Ag Basic The basic use, care, and maintenance of ranged weapons. This includes: Thrown weapons, bows, crossbows, slings, and blackpowder weapons. Bow, Crossbow, Thrown Weapons, Blackpowder Weapons
Channeling WP Advanced The ability to successfully harness the Winds of Magic to gather power to fuel arcane spells. Below Capacity, Overchannelling, Conservative, Reckless, By College Order
Charm Fel Basic Friendly interaction and charisma. Charm can be used to manipulate others, create a favorable impression, interact good-naturedly, influence individuals and small group, seduction, or gain information. Opposed checks are generally opposed by the target’s Discipline. Etiquette, Gossip, Diplomacy, Haggling, Seduction
Coordination Ag Basic Manual dexterity and fine motor skills, performing acts such as acrobatics, balancing along narrow surfaces, or slipping from bonds. It also reflects delicacy and precision while manipulating objects. Dodge, Balance, Acrobatics, Juggling, Dance, Knots & Ropework
Discipline WP Basic Resist fear/terror/stress/mental manipulation and keeping your composure. Resist Charm, Resist Guile, Resist Intimidation, Resist Fear, Resist Terror, Resist Torture
Education Int Advanced (Training in education confers basic literacy) This skill is used to recall facts about specific topics, rely on book-learned knowledge, or show appreciation and understanding of various schools of thought or philosophies. History, Geography, Reason, Language Skills, Philosophy
First Aid Int Basic Providing care, tending to injury, splinting, and helping someone survive until better care is available, as well as evaluating the severity of wounds or trying to idenitfy infections or sources of injuries. Combat Surgery, Long Term Care, Tending Critical Wounds, Tending Normal Wounds
Folklore Int Basic General knowledge and information, common sense, and an understanding of the way the Empire and its society operate, and related topics, as well as local customs, superstitions, etc. This is due to experience, not book education. Creature Lore, Reikland Lore, Geography, Superstitions, Local Customs
Guile Fel Basic Use this skill to deceive, lie, confuse, sow seeds of doubt, or use non-verbal innuendo and cues. Opposed Guile checks are generally opposed by the target’s Discipline. Deception, Blather, Con Games, Innuendo, Appear Innocent
Intimidate St Basic Cow, unnerve, bully, or dominate others. Violence, Combat, Interrogation, Politics
Intuition Int Basic Personal instincts on trusting people, places, and things. It also allows you to make reasonably accurate estimations, evalutate an item’s worth or purpose, or to evaluate an opponent. Opposed Intuition checks are generally opposed by the target’s Discipline. Detect Lies, Estimate Sums, Evalutation, Gauge Opponent
Invocation Fel Advanced Characters use Invocation to cast Blessings. Each Deity, Traditions, Rituals, Tenets
Leadership Fel Basic The ability to lead, motivate, direct, and manage the actions of others. Leadership can help coordinate efforts among groups of people. If opposed, it may be opposed by the target’s Discipline. Military Leadership, Politician, Logistics, Spiritual Leader
Magical Sight Int Advanced Magical Sight allows characters to observe the winds of magic. Observe a specific Wind, Identify Spell, Locate Aura, Dark Magic, Gauge Strength
Medicine Int Advanced The knowledge of the mortal body and how to care for it when seriously injured. This skill takes healing and treatment beyond the scope of First Aid, covering surgery, amputations, cauterizations, treating poisons and disease, suturing and long-term medical care. Critical Wounds, Poison, Disease, Long-term Care, Surgery
Nature Lore Int Basic Subsisting in the wild, including fishing, locating potable water, finding edible food, or identifying animal tracks, as well as familiarity with plants, animals, weather patterns, and life outside civilized areas. Locate Shelter, Locate Food, Locate Water, Identify Animal, Identify Plant
Observation Int Basic Using your senses to perceive your surroundings, to notice small details that others might miss, to pick up on subtle clues, and to spot traps, pitfalls, and other physical dangers. Observation opposes attempts at Stealth, or attempts to otherwise avoid detection. Eavesdropping, Tracking, Keen Vision, Minute Details
Piety WP Advanced A blend of knowledge and intuition on what will be pleasing and appropriate to the gods. Used by preists to generate the favor needed to fuel divine blessings (Curry Favor action). Below Capacity, Conservative, Reckless, Urgent Need
Resilience To Basic Fitness, vigor, and the ability to resist strain and damage. Also used for blocking with a shield and to recover from wounds or fatigue. Block, Recover Fatigue, Resist Disease, Resist Poison, Resist Starvation
Ride Ag Basic The ability to ride, care, and maintain a horse or other common mount, as well as drive, manage, maintain and care for a wagon or carriage and the team animals (such as mules) as well and the ability to manage such animals and keep them calm under duress or spur them to greater action. Horsemanship, Trick Riding, Wagons, Mounted Combat, Long Distance Travel
Skulduggery Ag Basic The ability to subtly pry open a door, pick a lock, set or disable a trap, pick someone’s pocket, or perform some comparable act of thievery or burglary. Skulduggery checks can be opposed by a target’s Observation or Intuition. Pick Pockets, Pick Locks, Set Traps, Disable Traps, Pal Objects
Spellcraft Int Advanced Knowledge and understanding of basic magical principles and history, as well as the fundamental concepts of the Winds of Magic. This is used by Wizards to cast spells. History of Magic, Colleges of Magic, Spell Ranks 1-5
Stealth Ag Basic This combines hiding with being quiet, covering moving silently and remaining silent and unobserved. Stealth is typically opposed by an opponent’s Observation skill. When trying to remain silent and hidden, performing maneuvers costs 1 stress in additional to any other costs. Silent Movement: rural, Silent Movement: wilderness, Hide, Ambush
Tradecraft Varies Advanced A collection of skills related to a professional trade. General training covers evaluation and understanding of the basics of trade (such as a business). Specialization introduces focus on one particular type of trade of livelihood. The characteristic used depends on the demands of the trade, as determined by the GM. Smithing, Carpentry, Jewelry Making, Brewing, Engineering, Performance
Weapon Skill St Basic The basic use, care, and maintenance of melee weapons, including fighting unarmed, knives, clubs, two-handed swords, great axes or halberds. The ability to parry with an equipped melee weapon is also based on a character’s Weapon Skill. Hand Weapons, Great Weapons, Polearms, Parry with Hand Weapon, Parry with Great Weapon

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Skills chart

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